Ohhhh dear, oh dear, here we go… we’ve set ourselves a little deadline and although it seemed so far away, its getting REALLY close. We tell ourselves that its a release candidate, but that’s not really any different from a complete game that has been play tested through and through with a tiny amount of bugs on the surface. So far there are only small bugs, hurray for that! This means no crashes, showstoppers or any other scary stuff. A real big relief for our programmer, Sander.
We’re not there yet, though. Things can get messy towards the end, our experience tells us. Still, Unity has proven a really good game creation tool and the more we work with it the more flexible it seems.
The game itself, well, it’s getting really messy (but in the way we want it to be!). Foreign Legion is slowly earning it’s rightful sub title, Buckets of Blood. The amount of gore is getting so over the top that its becoming really hard not to grin when yet another enemy blows up in a haze of fire and debris (thanks to one of your carefully placed rockets). Noel did a really nice job on the accompanying sound effects. The best way to describe it is the sound of a bathtub full of left overs from the slaughterhouse, blown up with a bucket of C4.