Multi Massacre screen

Hi all we are working hard with a small team to get things working.. we even set ourselves a deadline..
Thank you all for the great helmet accessory ideas.. when the level from the screen is shaping up I’ll start on them..
I would like you to get involved on the city level too. If you have any ideas or fitting artwork for posters and/or advertisement signs.. please do post them.. preferably a link in your post to an image..
Your tags are welcome too.. I’ll smack them on the walls of the level :)

again I’d like to mention we’ve put the project on Rockethub RocketHub
spread the word and make sure rich people get to see it :)

Cheers!

Continue Reading ...

Written by Pepijn on Tuesday, January 17th 2012 with 4 comments

Foreign Legion: Multi Massacre

Hi All, first of all happy holldays to the load of you! We been over this some times before but now this thing is for real.. Foreign Legion: Multi Massacre is in the making.. We all ready got 4 players runnning around and killing badguys on a local network.. There is no feeling as great as killing together. Of course you can kill each other too. :) For that I’m working on a new level.. There is also gonna be a pretty sick suprise comming allong since we all love shooting animals to peaces.. Well we are aiming for a release on steam for mac and pc in about 2 months.. Sakari Indie is colaborating with Grin Multimedia.. Wim Wouters has a big heart for this project and he set one of his in house programmers Jelle Voet on the code. Jelle is now doing the Steam side so we finally have cloud support :)

Some more good stuff about the game:
- You will be able to use the same character from Foreign Legion: Buckets of Blood.. so your weapons and level stay.
- Tell us your weird helmet accessory fetish and the winner will get his name for that one. (Don’t hold back If you want a green fluffy dildo on there we will do it.)
- Its again all about creating a game for fun. And at a reasonable price.. there will be packs too :) Let us know what you would like to spend on it..

A and for those who care.. since we are funding ourselves again :).. we’ve put the project on Rockethub RocketHub

Written by Pepijn on Saturday, December 24th 2011 with 14 comments

Metacritic user review

Hi all!
We want to thank you all for your support again. Its so great to see people took the effort to write a review. And some really positive ones too.
Metacritic reviews :) Also from the summer sale on steam we just invested in an online asset server.. So we can get some work done again..

Happy holidays to all of you!
Cheers!
Pepijn

Written by Pepijn on Wednesday, August 3rd 2011 with 6 comments

Bug with Achievement fixed!!

Hi all, sorry for the hick-up, it seamed that some people had some trouble unlocking the steam achievement for the summer sale. It was due to an outdated file that was accidentally shipped with the steam build. But all is fine now.. It worked in a lot of cases and typically in all the cases we tested it. But thats water under the bridge now.. We would like to thank you for pointing it out to us.. and hope you enjoy the game that is on -66% discount during the summer sale on steam.. fire up that barbecue!!

Written by Pepijn on Wednesday, July 6th 2011 with 2 comments

5 new achievements comming..

Keen eyes may have seen it..  for the steam summer sale we added 5 new achievements.. and fixeed some minor bugs.. we have to upgrade the project to the latest version of unity to take on the rest off the bugs.. thanks again for your ongoing support and enthusiasm. And thanks Pieter for sticking in the Achievements!

Written by Pepijn on Saturday, June 18th 2011 with 13 comments

About our tools

For those who like making their own games (a fun thing to do I can assure you). Here is a short list of the tools we use at sakari. And most of them are actually free.

For modeling we use Blender, still the 2.49b :). Blender is the most productive 3d model package around. It’s not that hard to learn and there are some great tutorial sites around like blendercookie.com. Get blender for FREE at www.blender.org

The game engine we use is Unity3D. Unity3D is our weapon of choice. And just like Blender extremely productive and a great bunch of fun to work with. It is so easy to use and to learn. Best of all for you. It is FREE! well the indie version is. we use the pro with the asset server. But the free version will get you really far. Get unity3d at www.unity3d.com

Find yourself a 2d image editing tool, like a lite version of Photoshop or Gimp and you are good to go. I used Inkscape to do the interface gfx.

Thats pretty much all you need to start making your own games. We are currently creating a game for a client that generates a lot of reusable code for the RoadKill project.

So cheers and till next time :)

Written by Pepijn on Tuesday, March 22nd 2011 with 6 comments

RoadKill DevScreens

Hi all, ScreenRK2.JPG and screenRK1.JPG are some screens from RoadKill the Karting game we are working oe. It is still in development. Yesterday Jay, Elise and me had some fun in our first multiplayer session. Now there still is a lot of work to do, but we are making progress and enjoying the development a lot.

Written by Pepijn on Thursday, September 30th 2010 with 27 comments

Mac steam edition now available

Hi all, the mac people can now enjoy the goodness of the steam version. Meaning achievements more levels and nice scoring boards. On top of that if you are quick you still can get a 50% discount till August 23rd, 2010 10AM Pacific Time. Hope you enjoy the game.. For all the people that already bought the game, take a look at the steam forums, in particular the post by Saijin_Naib.. He has a link to a little video on vimeo with a look at the creators of Foreign Legion: Buckets of blood.

Written by Pepijn on Saturday, August 21st 2010 with 11 comments

Steam Version For Mac

Pieter did it! The mac steam edition of foreign Legion will available soon on steam for mac. And it is a bundle!! so if you bought the pc version.. well you now also own the mac version. How about that? For the mac users that are not willing to pay for the steam version since they bought the standard mac version else where here is my proposal. Send us your receipt of your purchase and comment on some game site or popular forum what you like about the game. (and tell your friends people to buy it :)) and we will send you a free key. Now thats how we roll.. speaking of rolling..

The closed beta test of Foreign Legion: RoadKill is going well. The name changed from Karting Mayhem to RoadKill since it is way cooler :). We are receiving very useful comments from our selected group of testers. As for now the call for testers is closed but we will keep you posted on the good stuff.

Ah and happy holidays to all of you!

Written by Pepijn on Friday, August 6th 2010 with 18 comments

Pre-Beta Testing

So we have got something that starts to look like a game.. And now are tweaking the handling of the Karts. We would like your input on this. Now we would like to start with a small select group of testers that will get access to this Pre-Beta version. So if you are interested send us a mail with the reason why you think you would give us usable feedback. Remember we are looking for feedback on car handling only. We always love your ideas on gameplay but we would like to take it one step at a time. So send your mail to info(a)sakari-indie.com and we will select a list.

Written by Pepijn on Monday, July 5th 2010 with 32 comments

Karting Mayhem

Round and Round

So this is just a little visual thing using the Unity plugin. If you dont have it yet get it from unity3d.com. We will use this pluging also for the online edition. If you have trouble installing.. Google a bit :). It works on my laptop running vista and firefox.

Anyway. We also have a request for you guys. We would like to add some sound to the Kart. Now there are some good engine sounds available online but we kinda need a set of royalty free idle, pull-up, full speed. slowdown and skidding sounds. If anyone has a pack please let us know :).

Jay just added drifting to the current setup and is tweaking some bits. we hope to stick it online asap.

Ah and off course thanks for all your comments we understand and really appreciate your thoughts, it is what keeps us going.

Written by Pepijn on Tuesday, June 15th 2010 with 12 comments

A what?

First click here here and here
Now as you can see our Legionnaire appears to have a hobby. He likes to go Go-Karting :). Let me explain a bit what the plan is with this hobby. First I should introduce Jay, the programming wizard that bought a Commadore64 when he was a kid. he wrote his first C64 games in assembler at the age of 14. He has been in game development ever since. And we are very lucky to have him aboard. The plan with this game is like this. First we will release a playable version online this includes a Kart and a track. All testing fase stuff..

Continue Reading ...

Written by Pepijn on Friday, June 4th 2010 with 25 comments

Not Dead Yet :)

Hi everyone…first thanks a lot for the ongoing support :)
Its had been a while but I’ll try to show you some of the stuff we are on later this week… Don’t get your hopes up to high about updates on the game but I can show you some of the stuff the future might bring.

Written by Pepijn on Tuesday, June 1st 2010 with 5 comments

Foreign Legion Carrier Level

So here we are back again posting whats going on at the front lines. It’s great to see people are still happy about the update. But we thought you guys and galls might be interested in some more social interaction. Killing bad guys all by your self does tend to be a bit lonesome after a while. So how about a bit of a get to getter where you all can kill bad guys and even each other. Well with that warm thought in mind we are working on the multi-player. Bit by bit.. no deadline for now just doing what we do best. In the meanwhile the retail version is in stores soon for Germany, Switzerland and Austria. We are also selling the game on some other sites now by the way. We will list them later on. Anyway we also got an interview on Rock Paper Shotgun whoohoo :). Please tell everyone how much you like the game and that they should buy it so we can pay next months rent ;)

Ah and here is a little dev shot of the a level that is reaching finalization

Written by Pepijn on Tuesday, February 9th 2010 with 47 comments

Update: January 21, 2010

Buongiorno, we rolled out another update for the game on Steam, this update adds Italian and Polish translations to the game. We also added due credits to everybody who worked or helped with developing Foreign Legion: Buckets of Blood, these can be found in the help screens in-game.

We’ve also started a FAQ (Frequently Asked Questions) about the game. You can find this (among many other interesting discussions) on the Steam forums.

Arrivederci & na razie!

Written by Merlijn on Friday, January 22nd 2010 with 22 comments

Bug Fixes

Hello everybody, we hope you had a great new year! We’ve been out on a holiday for a while now, which was a joy after putting the big Foreign Legion: Buckets of Blood update out there. We did try to keep an eye out on the forums however and we saw a few bug reports popping up here and there. Have no fear, we’re already working on getting these fixed! Some of the major bugs that we’re working on are our initial translations for the game (big thanks to everyone who sent in improved translation files for that), the Rocket Man achievement, the incorrect amount of money being displayed or being rewarded in the game, tweaked the accuracy of the Minigun, and many more! We’ll roll out this update pretty soon, so we hope this puts your worries to rest.

We saw a big boost in the amount of people playing the game during the last two weeks. So I would like to thank everyone who gifted the game to a friend or to a stranger on Steam during the holiday sales!

Written by Merlijn on Monday, January 4th 2010

The Update Is Live!

As I’m writing this, the big update for the PC version that we’ve been talking about for a while now just went live on Steam! This means you only have to click on Foreign Legion: Buckets of Blood in your Steam games list and the auto-updater should take care of the rest for you. Make sure to tell all of your friends, family, neighbors and perhaps even your pet goldfish, Foreign Legion is back and it brought the big guns!

We’ve worked hard on this update and we couldn’t have done it without the amazing support you have given us throughout the last few months. A great big hug goes out to the people at Valve as well, for helping us getting our game out to you!

Feel free to leave a comment on your thoughts about the game, or head on over to the Steam forums for more in-depth discussion. Don’t linger too long however, the rebels are closing in!

Written by Merlijn on Saturday, December 19th 2009

Tomorrow Means Business

With the update closing in (tomorrow actually!), we decided to give you another video showing off the many new features of Foreign Legion: Buckets of Blood. Hyped up yet? We know we are. We’re in full crunch mode right now, tweaking everything to the best of our abilities and squashing every little bug that remains so that you can play the big Foreign Legion update tomorrow without any worries.

Stay tuned!

Written by Merlijn on Thursday, December 17th 2009

The Weapons of Foreign Legion

Do we have a surprise for you today! Last week we showed you a preview of all the new levels which will be included in the upcoming update. Going on these new and dangerous missions however requires the appropriate gear for the job. Therefore we would like to present “The Weapons of Foreign Legion”. Enjoy!

Written by Merlijn on Wednesday, December 2nd 2009

Your Objective…

With our upcoming update, we’ve got a whole list of additions planned! However, as you all love the game world so much, we decided not to add any new levels. ... Just kidding! We’ve got a whole batch of new levels with their own unique objectives planned, and today we would like to give you a glimpse of these. Excited? We know we are. Instead of one mission, we’ve got a whole campaign prepared for you.

Written by Merlijn on Wednesday, November 25th 2009